Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 44 to 56 of 56 · Previous page · First page
(+1)

Fun game! Had some preference issues as far as the feel of the weapons, but the look of the game was great and it was a decent demo. I didn't have any issues with the controls on the kb and mouse though things were mapped to weird keys. The physics of throwing bombs was also a bit off as far as power and trajectory. Overall good job for a class project. Good luck with the rest of your studies and keep making games!


Hey! Thanks for the video review :)

Total agree with the grenades, are not well implemented (I'm affraid no are the only thing in this project), sorry for that :) About the control map layout, I'm using the standard/traditional FPS control map: AWSD for moving, C for crouching, Space for jumping, etc... Anyway, I'm glad you liked the game. Thanks for playing :)

P.D.: Mental note for next projects: Add the input map layout screen in game menu too, not only in the main menu ;P

Yes! I saw that when I realized it was C to crouch. I was going crazy with it and must have hit everything but C lol Take care and good luck!

(+1)

I really like the game, but it's very difficult to control. The atmosphere and art are beautiful, though, and I enjoyed playing what I could.



Thanks for the video review :)

I see in the video that you have problems with the input controls. Have you used gamepad or mouse and keyboard? (the game is not very playable with the gamepad). In case it was mouse and keyboard, have you played from Linux? Some players who have played the game on Linux have experienced acceleration problems with the mouse. Is your case? Problems with the keyboard keys assigned? (I'm using standard FPS input layout).

I hope you can give it a second chance ;)

I am using a mouse and keyboard. It's the windows version. I am using Intel core 17 if that's helpful to you at all. If not, I can try and give you some more of my specs.

And yes! If we can work out what happened with the controls, I'll do a revisit episode. The game does look very cool. It's just a shame the controls aren't really working on my computer.

Hi! Today, one friend report me the same problem with the mouse in the Windows 64bits version (in his case, he fixed changing the sensitivity in settings menu). Other friends reported that mouse is initially inoperative at the first play, they solved it changing the sensitivity too. i'm starting to supspect where is the problem, and how to solve it for future projects. In 3~4 weeks I will be publish a new game (the next practical exercise, a space shooter). I hope the mouse does not trouble in the next project :)

Thanks a lot for the feedback :)

(+1)

Sounds good! I am glad that you managed to figure out what exactly it was. Because this seems to be a glitch sort of thing, I'll move your review to the "Granny Jo Approved" section of the channel. That way people can check out this game if they want.

Once your new game comes out, drop me a comment. I'll review it and count that as a revisit. If not I'll just keep a look out.

how the fuck do i download this its not letting me.

Hi. This already happened to another user. I see in my browser that itch.io tries to display a popup window when you try to download. Check your browser to admit popups from itch.io, or download directly the game from the portfolio web site: http://portfolio.visualstudioex3.com/2017/02/20/the-esc4pe-a-primitive-shooter/

(+1)

MWAHAHA I HAVE IT! Now I am going to TRY and do a video on it and I'll put a link here when it is up.

(1 edit) (+1)

Adblock disabled for entire site, still unable to download. Picked up from the linked site in comments

Wont let me download :(

(1 edit)

I see in my browser that itch.io tries to display a popup window when you try to download. Check your browser to admit popups from itch.io, or download directly the game from the portfolio web site: http://portfolio.visualstudioex3.com/2017/02/20/the-esc4pe-a-primitive-shooter/

(+1)

Cool game, I'm a big fan of cell-shaded graphics, there is a nice challenge to the enemies, enough diversion to keep it interesting. This could be made into something larger, I would definitely keep up with it. The controls are a little weird, but it didn't matter a whole lot in the end. Keep up the good work!


Hey! Thanks for the video review! :D

Deleted 2 years ago
(1 edit)

Hey, thanks for the video review :)

Sorry a lot for the "spawn rifle bug" (two times consecutives!). I have some kind of problem with the colliders on stage. They are not constants but randomly some collider stage platforms are deactivated (I presume the reason is for using Mesh Colliders instead of Box Colliders in some level pieces).

Anyway, thanks for your patience and for played entirely the game :)

(+1)

A very interesting and fun game, I would hope to have seen more but it certainly has the quality level that I love to see in a Unity game.

YouTube: Fellowplayer

Thanks for the video review :D

(+1)

Fun game, needs a few changes and fixes but it is really good. Keep up the good work dev/s :)


Thanks for the video review :)

This game looks cool in concept, but there's some terrible mouse accel when I played it, also felt there were a little too many enemies, as well they have that Far Cry 1 bot mentality and will notice you from a mile away.

Hi. You played it on Linux maybe? Some friends who testing on linux, before I published it, was notified me the same problem with the mouse, the acceleration. In Windows, at least (I only can testing on Windows) I haven't noticed any acceleration (in my PC and other PCs with Windows where I tested it). The game internally only multiply the mouse axis value with the mouse sensitivity value set in the Settings menu, but not apply any kind of acceleration.

(+1)(-1)
comin to steam :D?
Viewing most recent comments 44 to 56 of 56 · Previous page · First page