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this game doesnt work it keeps making me look up and left. I unplugged my controller and turned down the xbox sensitivity and it still didnt work! you need to fix it!

Hi, Dominu Vilicus.

The xbox controller support in this game is not a fine implementation. Was the first time that I implementing gamepad controls in Unity and for a FPS game. Before that, I only had experience implementing gamepad controls for simple 2D platform games in Xbox360 and PC in other technologies and engines. Achieve a fine view gamepad controls for a FPS or TPS game is a very hard feature to do (more without experience), and this wasn't the focus of this practical exercise of the master degree (the focus mainly was develop an "old-style shooter" in only 4 weeks).

this game doesnt work it keeps making me look up and left.

I assume that it only occur using the gamepad, not with the keyboard + mouse control, is it?

you need to fix it!

That will be impossible by two points (three if I count that you must be more polite on your requests):

  1. I don't keept the sources with the latest changes implemented. Only keep the "vanilla" sources of the practical exercise presented in the master degree, previous the all current features, improvments and fixes from Feb 23, 2017 to March 2, 2017.
  2. You can read the follow at the end of the game description page, writed on March 2, 2017, when the last version was published (the current one you are played):
This game will not receive new updates, bug fixes or new version with more levels. Remember, It's only a practical exercise made for my game development master degree i'm currently taken :)

Is a free game, I'm not living of working on it and I'm not have any obligation to do anything on it unless I want to do.

no, you don’t get it, I unplugged my controller, and it was still doing that.

Ok, let me see if I underdstand you. With the controller unpluggled the view continue going to up and left (the player is rotating to the left while look up)? This occur with the default settings?

I just downloaded the game from itch.io and tried to reproduce your issue, in my case, using a Xbox One Contorller (for the game, the map is the same as the XBox 360 Controller). I'm tried to turn off the controller during the game, while moving the view, and not seems to affect it, I keep the control with the mouse.

Also I'm tried to randomly change mouse and controller sensitivity parameters in settings but the view seems to working as expected (my first hypothesis was a problem with any sensitivity combination).

Without source code of this version, I'm not sure why is the possible reason of the bug, if only occur with the controllers, maybe was a wrong callibration (not ussual with the Xbox controllers), but with the mouse, the only reason possible is the sensitivity settings (internally, the game simply uses the mouse position multiplied by the sensitivity factor per axis).

The last possibility was if you are modified the input settings from the Unity launcher (I'm forget the launcher allow to modify the internal input settings) and any change affected to horizontal and vertical axes.

Anyway, I'm can't do more than this to try to help you. Sorry.

P.D.: This game technically is a pile of garbage, result of been developed in a few weeks, with limitations and other restrictions from the teachers and the topics seen in the first days of the master degree. To fix it, visual and technically, the only solution is remade it from scratch and taking time to do well with the newer versions of Unity and current expertise, but I don't have plans to do it.

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it froze my f****** laptop for a while and i could not play it, i had to restart my laptop, is it beacuse it does not work on linux? (yes, i use linux, f*** off)

Hi, RaduDev.

Sorry to see that you have problems running the game.

is it beacuse it does not work on linux? (yes, i use linux, f*** off)

This game was compiled on march 2017 with Unity 5.6. I don't know if the build has lost compatibility on current Linux versions, but I bet that the problem is the poor optimization of the game in general (don't expect better results on Windows). Remember that was a practical excercise made it in only 4 weeks, with several restrictions, for a game development master degree, not a pulished game.

P.D.: I have curiosity to know if the Windows build run "properly" on Linux via Wine or Proton.

ok, thanks  for the reply

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Dude I love this game but it was really sad that it was not clearly playable. I wish there was a graphics settings.

The problems are not only related with the graphics, the code is not precisely my best work and have a several bottle necks. Even the game design itself sucks (the enemy "AI" for example).

Remember that this game is just only a small practical excercise (the first of 5) for a Unity Game Development Master Degree that I taken in 2017, made it in just only 4 weeks, with several technical restrictions imposed by the teachers (precisely to learn how not to do some things in Unity). A full menu with settings to setup graphics or input bindings was not a requeriment for the practical excercise (or the optimization in general terms).

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This has so much potential, dev! I love how you’ve taken the direction of artsy cartoonsy art instead of the super-realism that other FPS’s try to do… it’s almost cute like you’re on the planet of the Ewoks in Star Wars. Too bad I couldn’t proceed beyond the 1st kill due to lag that made me force-quit. One solution to lag on Macs if you want to improve it easily: Adding more options for players to tweak graphics settings in the Unity loader control on start (esp lower quality with No Antialiasing, no shadows/lighting and different resolutions) might do the trick. 

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Hi, tonewarper!

Thanks for the feedback! :D 

About the suggestions, like I said in the game description, this was only a practical excercise for a Game Development Master Degree that I taken 4 years ago (how fast pass the time!) and was developed in only 4 weeks with the requeriments and restrictions imposed by the teachers. In fact, this excercise was an intended way to show us how not make the things in Unity (a compound of habitual bad practices in programming with common .NET/C#, and Unity and any game engine/technology). After working 3 years porting several Unity games to the past generation consoles (XBox One, PS4, PSVita and Switch), now I could remade The Esc4pe and optimize it enough to run smoothly at 30fps in a PSVita xD

About the game itself, maybe in a future I decide to made from scratch a new version of The Esc4pe, but at now, I want to make some little games in my spare time, just for fun, after work. In fact, since the last year, I working in a retro  space shooter game for MS-DOS using DIV Games Studio (a "proto-Unity" from 1997): https://github.com/VisualStudioEX3/StarFighter.

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The game is Pretty good, but so much lagging. can you try to optimise if possibe. I only get under 9 FPS
MY SPECS :
i3 9100F@3.6Ghz
8GB DDR4 RAM
GT 710 DDR3 2GB (I know i'ts really bad)

Hi! Yeah, the game, as I said in the description, isn't optimized (is a little practical exercise made in 4 weeks for a master degree years ago) and I'm not conserved the latest version of the sources, then I can't fix or update the game. Sorry :-/

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No problem, lag can't stop me because I played and finished some games in lag :)
I was looking for a game like this (cel shaded) becaue 'XIII' didnt work in PC as it is Win 10 snd my brother wanted it. Now I can give him 'ESC4PE'

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I'm very glad for you like the game and for you have enjoy it. Thanks! :)

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Welcome :)

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Enter my FPS game jam if you want to compete against other games (if anyone else joins).

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I cant close the window and also for a bonus the screen is entirely black on the game

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Hi. 

Without more information I can't help you very much. The black screen maybe means a problem with your graphics card or whatever that avoid the game start correctly (have you move any file from their original localtion?). 

The game not shows any message with error details?

Can you find the game log file? https://docs.unity3d.com/Manual/LogFiles.html

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i really liked this game. i was initially attracted to it by its "borderlands" art style. it was pretty difficult, and i was unable to beat it but still enjoyed it. congrats on the attention and praise the game has received over the years. kudos!

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Hey, thanks you for the video review! :)

TOO LAGY

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Good game, just add checkpoints. (Skip to 3:04)

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Hey, thanks you for the video review! :)

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Very fun FPS! couldn't find out how to heal though so it was very difficult!

This game is... fine. nothing more nothing less... just fine and mediocre.

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This is an amazing game! Really reminds me of doom. I love the aesthetic, and all the controls are really well mapped and the xbox control isn't bad at all. Would love to see more.

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A fun little game to play!

I must say, it's rather difficult at moments, but I do like myself a challenge!
Eventually, I managed to beat the game! ... and then again, I didn't. Whoops!

Another thing I loved, was the style. Really made me think of some Borderlands-like game! 

The only two things I didn't like as much, was that I couldn't zoom with my weapon for a better shot, and secondly was that there were no checkpoints. Dying and starting from the start were frustrating.. but the shortcut to the boss battle did help!


Finally, as others I made a video on the game. Feel free to have a look! Hope you enjoy it!


Hi! Thanks for your video rewiew! :) 

"The only two things I didn't like as much, was that I couldn't zoom with my weapon for a better shot, and secondly was that there were no checkpoints. Dying and starting from the start were frustrating.. but the shortcut to the boss battle did help!"

Yes, the rifle zoom and the checkpoint system was an ideas that I can't implemented because I'm not have enough time (remember that this game is developed in 4 weeks as part of a practical exercise for a master degree). In fact, the shortcut to the boss battle is was implemented for ease the evaluting task for my teacher ;P

Some things are little buggy, like the grenades. The bullets can pushing it and in the first version, the grenades not explode when contact with an enemy, the throw trayectory not works fine in some angles (you see it when tried to throw the grenades to the shotgun enemies over the ladder), the rifle droped by the outdoor enemy sometimes disapear under the floor, sound glitches, the mouse aiming... and in general the performance (is very bad for this kind of game :P).

Anyway, I'm glad so much to you enjoyed the game, and thanks again for the video review :D

P.D.: I see you don't found the 2 hidden supply areas (one on the tower and other just after the final boss area), with full med-pack and full armor ;P These make a little more easy to defeat the game :)

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